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Yakuza Director Toshihiro Nagoshi Heaps Praise Upon Ghost of Tsushima

Ghost of Tsushima

 

You may have heard (or thought) mixed things about developer Sucker Punch's PS4 exclusive open-world samurai game Ghost of Tsushima, but you know who's loving it? Japan. In addition to getting a rare perfect score in Famitsu magazine, one of the most vocal fans turned out to be none other than Yakuza series executive director Toshihiro Nagoshi

 

Despite some inaccuracies that can easily be picked apart by Japanese history aficionados, Tsushima is a stunner. Nagoshi heaped praised upon it in a recent Sega live stream.

 

“Honestly, I was defeated," he laughed. "It’s a game that seems like it needs to be made in Japan, but I heard that they actually went to a hell of a lot of places for research and interviews, and they knew exactly what they were doing."

 

Nagoshi continued, commenting more on the way a western studio handled development: "It should have been something that Westerners wouldn’t understand, but that assumption itself is wrong. Those who can make it can, and when you think about it, it’s not simply a great game that was thrown into the mix. It makes me quiver!"

 

 

As for some of the specific aspects he enjoyed, Nagoshi speaks highly of the user interface design. "It has a lot of new elements in it. The wind effect is really well done, and the UI isn’t forced," he said. "You can do a lot of things, but it’s not very forceful. But it’s made with good guidelines so that you can get into a certain storyline. They probably experimented with a lot of things... and that’s awesome."

 

The attention to detail both in the acting and in the black-and-white Kurosawa mode wasn't lost on Nagoshi: "I don’t know who’s directing it, but the attention to detail (of the facial expressions) is amazing. It’s not just a matter of just motion capture, but they are probably very good at putting on a play, like how to pull off facial expressions on stage." As for Kurosawa mode, Nagoshi added, "They didn’t just change the color scheme, they changed the number of frames to an old-fashioned one, so they even took a technical approach as well.

 

 

To the folks at Sucker Punch, Nagoshi says, "I feel I should give them my congratulations and respect.” Toshihiro Nagoshi is really cool and makes one of the most enjoyable open world series out there, so I would definitely etch these comments onto a plaque if I worked at Sucker Punch. 

 

Do you have this level of appreciation for Ghost of Tsushima? Let us know if you've been playing and what you think in the comments! (I'm loving it, personally.)

 

Via Hachima Kikou

Additional reporting: Daryl Harding

 

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox. 



Source: Latest in Anime News by Crunchyroll!

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